
The Ancient and Official Rules of Imperial Twing
Imperial Twing is an ancient magical card game played by wizards, witches, mages, sorceresses and many others within the Empire. The origins are unknown, but it has been around for centuries. Although the rules have evolved over time, in essence it symbolizes the ongoing battle to become part of the imperial aristocracy as Vice Archmage and the constant challenge of everyone using magic to control the power of the “Orn”.
The objective of the game
The goal of the game is to become the Vice Archmage of the Empire. You are a powerful wielder of the Orn and in the endeavor to achieve your goal, you must first collect (at least) three magical objects and then prove your mastery of the Orn in a final series of battles with your opponent(s) during the End Game.
Download the revised and detailed rules as PDF:

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What is in the box?

- 160 poker sized, black core, linen finished playing cards
- German and English language versions of key cards and rules
- Four custom D12 “Orn” dice
- 30 “Orn” crystals (“ornicles”)
- Black cloth bag
- Two additional blank “magic object” cards (first edition special)
- Many hours of fun with friends & family
- Hilarious magical objects and frustrating special events
- Lots of hidden Teddies
- … and a beautiful black box that looks stunning on any shelf!
And may The Orn be with you …
The team at Imperial Games GmbH wishes you many hours of fun playing Imperial Twing.
Original Variations

Imperial Twing can be played in many different ways. In your box you’ll find two spare magical object cards and cards in a language you won’t need.
Feel free to change any rule so that it fits your style of play, and to create stickers to replace the event cards with events you like to create a different game.
Add whatever you think should be added to make it more fun.
If you come up with something really cool, please let us know by mailing us: info@imperialgames.ch
The following game varitions are already possible with the box you have:
Duell Twing (2 Players): Play as mentioned above.
Trippel Twing (3 Players): Play as mentioned above. Additionally, the third player can choose during an attack of another player to join either the attack or the defense side.
Battle Twing (4 Players): You play it like the Trippel Twin with 4 players (all against all).
Royal Twing (4 Players); A 2 vs 2 game following the standard rules. But you play in teams of two. Partners sit next to each other and are allowed to look at each other’s cards. After each draw from the stack, you can each exchange one card with your partnering player to help each other. Magical objects cannot be exchanged. Only one player can win.
House Rules

The following rules were created by other players – feel free to try them out and to create your own!
Fluffy Alley Fist Fight (FAFF): You only need 2 Ornicles to buy a magical object. Makes the game a lot quicker.
Unreliable Traps: Traps are unreliable. If you play a trap, role the Orn die. If you roll negative numbers, the trap malfunctioned and this action didn’t work. Hence, only 2 out of 3 times you’re successful playing a trap.
Sacrificing Cats: Sacrifice 2 cats in an attack and you can roll the Orn die again, but now it counts as if you would play your own colour (e.g. negative rolls don’t have an effect).
Heroes: Use two Ornicles to create a hero. A hero can only be a critter of your colour and in your entourage. Place the two ornicles on the hero. Your hero has now an additional +2 strength and 3 lives. Each time your hero is defeated it looses 1 Ornicle and accordingly 1 life and strength. You can only have 1 hero at a time.
Weapons: Take whatever you find in your lego or playmobil leftovers to get weapons for your critters. Define with your friends how much a weapon costs to improve the power of your critters. Weapons are lost, when critters die.