… a centuries-old magical fantasy card game, steeped in the rich history of The Empire.
Image by APairOfMeeples
For generations, wizards, witches, mages, and sorcerers have gathered to compete in this storied contest, vying to become part of the ruling class. Though the game’s origins are shrouded in mystery, its core gameplay has endured, with only minor adaptations over the centuries.
At the heart of Imperial Twing lies the ongoing struggle for power and influence.
The narratives surrounding the game’s objectives have evolved over time, often serving as a tongue-in-cheek commentary on the Empire’s ruling elite.
The current iteration of the game reflects the relentless pursuit of the coveted position of Imperial Vice Archmage, as well as the challenges of harnessing the Orn – the primal force behind all magic, which is both a boon and a burden to those who wield it.
Image By BoardGamesB7
Becoming Vice-Archmage will be your first step to ultimate imperial grandeur.
Why only become Vice-Archmage? Well, the Archmage isn’t dead yet! Although everybody is looking forward to it. He just isnt’t capable of fulfilling his duties to the imperial throne.
Why can’t he fulfill his duties? Who cares!
Rumors say that he poisoned himself with cupcakes that were ment for the Emperor. But don’t believe in rumors.
Imperial Twing is a fast paced, tactical, and strategic, round based, card and dice game for 2-4 players. The engaging game mechanics guarantee tension and high replay ability. Gameplay is between 20-90 minutes and suitable for players from age 9.
Image by BoardGamesB7
Images by APairOfMeeples
In this ancient contest, you and your opponents are driven by a singular goal: to claim the mantle of Vice-Archmage. Along your path to victory, you must navigate countless battles, constantly adapt your strategies, and master the enigmatic Orn.
- Choose one of four Orn wielders and profit of their individual skills as they have mastered one form of the Orn especially well.
- Collect spells, critters, cats, and traps to use and combine them to powerful attack and defense actions.
- Hope that the Orn is on your side, while you roll the Orn die, letting it manipulate the power of your action for the better or worse.
- Use cats and traps wisely to turn the outcome of a battle.
- Hope that randomly occuring events just have beneficial effects for you.
- Change your strategy as you and your opponents develop with the power of their magical objects into mighty Orn wielders.
- Collect, steal, or conjure powerful magical objects making you stronger by hindering your opponents to perform specific moves or helping you control the unwanted effects of the Orn.
- Get hold of three magical objects and plunge into the epical endgame battles, where it’s you against all.
- In the end, after your final victory, and the defeat of all other players at the table, you have clearly shown that you’re the dominant Orn wielder.
Now you have earned the right to declare yourself the new Vice-Archmage of the Empire, which you of course will do with great joy.
But beware! The will of the Orn is unpredictable and the revenge of your opponents after a lost battle will be fierce!
Rules of the Game
Download the rules for Imperial Twing
The Rules of Imperial Twing are centuries old.
It is tradition in the Empire, that the rules to the game change or are adapted.
Feel free, to make Imperial Twing your game by adding rules or changing them, so they fit your prefered Imperialt Twing style.
Don’t forget to tell us, so we can share them, if they’re really cool.
4 mighty Orn wielders, each having specific strengths in one form of the Orn
9 extremly powerful magical objects, each in both English and German
9 annoying events, each in English and German
136 spells and critters in 4 colours, 5 traps, 5 cats one being the mighty white cat Miromon
4 custom Orn dice, one for each player
a nice cloth bag with 30 different Ornicle crystals
Rules in English and German
2 empty magical object cards to do with them, what you want